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1521010provjera kolačićaEA kaže da onemogućene mikrotransakcije Star Wars Battlefronta 2 neće naštetiti njegovoj fiskalnoj godini 2018.
Novosti
2017/11

EA kaže da onemogućene mikrotransakcije Star Wars Battlefronta 2 neće naštetiti njegovoj fiskalnoj godini 2018.

EA has taken to a securities filing to say that Star Wars Battlefront 2 disabled microtransactions will not hurt its fiscal year 2018 financial guidance. EA and DICE’s Star Wars Battlefront 2 is out now for PC, PS4 and Xbox One.

EA, not too long ago, has posted up a filing report regarding its fiscal year 2018 financial guidance. Looking under “Item 7.01” we see the company talk about the temporary lock on microtransactions through a “Regulation FD Disclosure” that reads:

“Dana 16. studenog 2017., Electronic Arts Inc. (“EA”) objavio je u blogu na svojoj web stranici www.ea.com/news da će isključiti sve kupnje unutar igre za naslov Star Wars Battlefront II do daljnjeg obavijest. Ne očekuje se da će ova promjena imati značajan utjecaj na financijske smjernice EA-a za fiskalnu godinu 2018.”

So what does this actually mean? Well, it means that the publisher, EA, does not expect the disabled feature to hurt its predicted sales and earning results by the end of the fiscal year, which ends on March 31st, 2018.

Let’s take a closer look at the letter and how it reads:

“This change is not Očekuje to have a material impact on EA’s fiscal year 2018 financial guidance.”

In other words, EA is admitting that the implementation of microtransactions outweigh that of actual sales of Star Wars Battlefront 2, and that the merit of the actual game does not matter so long as enough people, while the live service was active, generated expected revenue.

The concerning part about this is how many more games will come out with live services that are the sole aim of the project rather than the actual game itself. And going by the current trend of microtransactions finding their way into a significant amount of games, what will happen if a committee regulates the way how publishers and developers implement them? Will publishers and developers pull the plug and commit similar actions like Konami and its upcoming game Metal Gear preživjeti?

I say this because Reality Gaming Group over the very successful un-released Reality Crash game knows that once all live services alike are regulated their appeal diminishes, which could put all future games holding said future in deep trouble.

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