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1460350provjera kolačićaCrackdown 3 odgođen za proljeće 2018. jer je super ambiciozan, kaže Microsoft
Vijesti iz kluba
2017/08

Crackdown 3 odgođen za proljeće 2018. jer je super ambiciozan, kaže Microsoft

Shannon Loftis, the general manager of Microsoft Studios Publishing, recently commented on Twitter about the release window for slamanja 3, in reply to users concerned about the game.

Reports began to surface that the campaign, cooperative mode and the Wrecking Zone mode for slamanja 3 were all being delayed. Obviously, gamers asked if some part of slamanja 3 was still being released this year, but Loftis clarified with a follow-up tweet explaining that the entire game will be delayed into spring of 2018 because it’s “super ambitious”, and the team needs more time to polish.

While some Xbox fans are disappointed, this is actually really, really good news.

The last development footage for slamanja 3 appeared at the San Diego Comic-Con, and it was not good. The game lacked focus, it lacked intensity, the AI was extremely contained, and there wasn’t much use of the widely touted physic systems.

Much of the game was just a typical run-and-gun third-person shooter with some glitchy NPC vehicle reactions, some less-than-stellar environmental destruction, and par-the-course weaponry. They had originally planned to release the game on November 7th, 2017.

Part of the game’s design is being powered by Cloudgine’s cloud-streaming technology. However, Microsoft and Sumo Digital have been coy about how the cloud-streaming is even being utilized for the latest iteration of slamanja 3. Some reports indicated that it would be limited to the multiplayer only, while previous reports indicated that some aspects of the single-player would be utilizing the features as well.

Part of Microsoft’s efforts lately for slamanja 3 has been to put the focus on the game featuring Hollywood actor Terry Crews, talking up how he did mo-cap for the game, voice work, and even had his likeness scanned in. Of course, adding in Crews without adding in fun gameplay is kind of a moot point. So if the delay means the game might actually become fun, then the wait isn’t that bad. The major issue is that Xbox One and Xbox One X lose yet another exclusive this year, following up on Skala Bound being cut from the line-up.

At this point the only major AAA exclusive Microsoft has for the fall is Forza Motorsport 7. Every other noteworthy game is multiplatform. However, putting more time into an open-world game to ensure it doesn’t turn out like Drive3r nikad nije loša stvar.

All in all – to paraphrase the legendary Shigeru Miyamoto – a delayed game will eventually become good, but a rushed game will forever be bad.

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