Neizbježno je ovaj članak povući bijes Duh Tsushimanajvatreniji obožavatelji. Sudbini se ne može pobjeći, zato ćemo uvoditi ovaj članak s nekoliko odgovora na neizbježne kritike.
Što se same igre tiče, smatram je ok. U početku sam bio prilično zaljubljen u to, ali nikad do te mjere predaje kritičnih kapaciteta da racionalno uvažim iskustvo. Ili, laički rečeno, cijenio sam i volio to što jest, a da ga ne uzdižem iznad takve točke.
Further into the game, while the combat remains smooth and enjoyable for the most part, the illusion that the missions had any impact on the state of the world evaporated. The world simply isn’t alive, nor does it dynamically respond to your actions, yet despite this, I found myself okay with what the game was—a playground with guided experiences scattered about.
Two objections began to persist throughout the experience. The most prevalent of the two was the sporadic failure of the game’s mechanics. Most often occurring during duels, this resulted in innumerable deaths and frustration to the point duels lost a lot of their enjoyment. Setting aside the natural displeasure at having all the ghost mechanics of the game removed to facilitate the mechanic. Pro tip if you haven’t played yet, invest in the move sets, not ghost powers starting out, and duels become manageable.
Secondly and more to the point of this article, this persistent issue that this wasn’t ancient Japan. Women are often stoic but do not occupy their cohesive traditional roles during most of the game. Men are seen crying, not defending their homesteads, or even acting like men would be expected to act according to tradition.
Čak i kratko razumijevanje ovih tradicionalnih normi daje bilo kojem gledatelju povijesti prekrasnu sliku drevnih društava. Njihovo mjesto i to je rano do izražaja, to je faksimil onoga što se tradicionalno prikazuje kao srednjovjekovno europsko društvo - bez rodnih uloga, bez slojeva kulture, obrazovanja i klase. Samo besmisleno plivajuće more NPC-ova bez ikakve žive stvarnosti u svijetu koji obitavaju.
That isn’t to say the game doesn’t have a decent story, moment to moment. It does, and at times it is very emotionally driven. Not perfect by any measure, it does have you care for the characters until it interjects intersectionality into the mix. Be it by having women and men be indistinguishable from one another to ugly female characters, but very attractive male characters, or LGTB storylines.
Next, inevitably I will be accused, as I already have been in other conversations for not liking the game or diminishing its value by saying it is not historically accurate. For me, unless a game advertises itself as historically accurate, I don’t care if it is historically accurate. For the most part anyway. Nor does my enjoyment stem from having a game be historically accurate. Though Kingdom Come was terrific, having every experience confined by a mandated rigid adherence to historic accuracy would suck.
With Ghost of Tsushima, we have two elements to this criticism. Firstly the developers during the game’s unveiling and early advertisement claimed the game was historically accurate, with the exception of a few alterations to allow the story to take place.
Te promjene uključuju da gospodar i glavni lik prežive napad na plaži. U stvarnom životu to nitko nije činio, a isprva su Japanci pokušali pregovarati s mongolskim snagama prije nego što su bili prisiljeni na borbu. Borba je trajala i cijeli dan prije nego što su Japanci poraženi tijekom posljednjeg naboja konjice.
Kublai Khan, the real mastermind behind the invasion, never set foot on the Isle. Nor did any of his extended family. There simply wasn’t much value to it, and their anger was indeed provoked by the Shogun refusing to submit before the Mongols.
Ipak, ti elementi dopuštaju priču koju je izveo inteligentan i zagonetni antagonist koji koristi neke od mongolskih stvarnih strategija.
Lastly, this complaint does not negate any of the successes of the game or the enjoyment I’ve experienced. I am disappointed, to say the least, with how the game ultimately developed through its course, but it is not a game without merit.
Uza sve rečeno, radujem se kritici koja će doći od ljudi koji ovo nisu čitali i neizbježno će koristiti jedno od obrađenih pitanja. Bez obožavanja, na glavni događaj. Upozorenje spojlera izvan ove točke.
Tijekom igre, Daisuke Tsuji polako postaje poznat kao Duh napuštajući stare načine koji su desetljećima upravljali Samurajima. To dolazi do glave nakon što otrova Mongole i ubije njihovog zapovjednika, svog bivšeg najboljeg prijatelja. Za svoje ponašanje njegov ujak, koji će ga uskoro usvojiti, zahtijeva da za čitavu aferu krivi ženu koja mu je spasila život, jer će Shogun tražiti glavu za ovaj čin nepoštenja. Tsuji to odbija, proglašavajući ga Duhom u trijumfalnom trenutku, gdje ulaže tradiciju kako bi spasio svoj narod. Samo da ga Shogun nazove zbog suđenja zbog svojih nečasnih djela.
The only problem, this is absolute hogwash. First and foremost, the game itself refutes this logic by revealing other Samurai clans us poison in a throwaway line when you acquire your poison dart blowgun. Historically speaking, this is accurate. Depending on the clan, some did cover their swords and other weapons with poison or when that wasn’t available literal human shit.
Hej! U 1200-ima nema antibiotika. Uživajte u sepsi.
If brought before the Shogun, by the game’s own logic and actual history, the Shogun would probably congratulate him on killing the traitor and say “fuck the Mongols.” At worse, he’d just order the poisoning stricken from the record, but in either scenario, he’d want to know why his time is being wasted over someone killing Mongols regardless of the means.
Keep very much in mind that at this juncture, the Mongols have already captured several islands and are pushing into the mainland. Tsuji proudly states that honor died with the Mongols when defending his actions. What makes this statement very relevant is he’s not lying or wrong. He’s referring to European honor – which we’ll get to shortly – but he isn’t wrong in his statement.
Poznato je da je prva invazija na Japan završila kad je iznenadni uragan uništio mongolsku flotu koja je bila usidrena na obali. To je standardni prikaz događaja, ali nije cjelovita verzija događaja. Da, taj nakazni uragan desetkovao je flotu, ali nedovoljno da uništi invaziju Mongola.
Ono što se dogodilo jutro nakon što je oluja prošla bili su samuraji koji su otišli na preživjele brodove i zaklali bespomoćnu posadu i vojnike koji su bili uspavani zbog spavanja i uglavnom se nisu mogli boriti. Neki su od njih jednostavno živo izgorjeli kada se njihov brod zapalio.
By the time any reinforcements would be able to arrive on Tsushima, this event has to happen, so the Shogun isn’t going to waste his time over someone beheading a Mongol, poisoning others, and killing a traitor. In his view, that would be a job well done, now do it again.
That brings us to the whole issue of the assertion Tusji’s act was dishonorable. Historically, and again by the game’s own logic, his actions are not dishonorable. Well, not in the way they’re alleging. A samurai is a warrior sworn to a lord and, in his fealty, must follow his lord’s commands. Some were less strict with their use of tactics, but others in part by the time the game occurred still clung to olden values.
These values included one on one combat. This is enforced to such a degree that if Ethan saw that I was about to bite it in combat, he would be dishonorable for intervening to save me. Also, if your lord died in battle, you were expected to follow him into the afterlife. Thus if Billy were to bite in because some scrub Mongol 360 no aimed him, it would be dishonorable for me to legendarily solo the entire army. If that sounds stupid to you, that’s because it was. Yes, it helped prevent your vassals from retreating, leaving you on the field by yourself, but often a lord would die in a charge leaving his Samurai alive. If they won, they’d be forbidden from returning unless their lord’s son pardoned them and accepted them as his Samurai.
Potonji je kodificiran zakonom, a nepoštivanje toga značilo je da ste zločinac koji treba biti ubijen. Neki su šogoni oprostili pomilovanja, ali nakon nekoliko stotina godina i sve veće vojske zločina bez samuraja, ova praksa je ukinuta. Samurajima je bilo dopušteno da traže nove gospodare ako njihov gospodar padne u bitci.
What Tusji’s actual act of dishonor was, was in going against his lord’s command. As stated, if he wants to march you all into a suicide mission, you are marching into a suicide mission. Fortunately, you do not become a lord if you are dumb enough to march into suicide missions. After all, Samurai and lords regularly killed each other over land. So long as the usurper swore allegiance to the Shogun, he, by and large, didn’t care. With the exception of political alliances, of course.
All Tusji’s uncle would have to do is excuse his actions or even take credit for them by claiming he had ordered the attack in secret so no Mongol spy could warn the Khan. The Shogun has no jurisdiction over the issue. It is a matter of a Samurai going against his lord and countermanding him. That is an issue that is entirely resolved in house. To put it simply, the Shogun doesn’t have time for such trivialities.
As for the tactics themselves, Samurai were more known for their use of the bow than they were the sword. Samurai were often mounted units. It wouldn’t be until much later in history that sword warfare became standard practice for Samurai, and even then, their specialty remained the bow and mounted weapons.
Stoga je konačna bitka u povijesno točnim računima bila napad konjanika.
Honor and glory for the Samurai stemmed from single combat and feats of archery. Something you’ll take great notice of no Samurai in the game aside from the beginning engages in. Further, the use of daggers was standard for Samurai, and their swords were not Katana, they were tachi or curved swords that were used in horseback combat—rendering your use of weaponry and tools, not that unusual. Something to bear in mind is aside from your bow, your horse, and your armor, there was no other standard Samurai equipment. You made use of what you were proficient with.
As for poisoning an entire group of Mongols, let’s clear up how much the Shogun or a lord would care with this passage from Samurai Warfare:
Osim prepričavanja plemenitih pojedinačnih djela dvoboja u streličarstvu, izazova i pojedinačne borbe, gunkimono sadrži i mnogobrojne zapise koji pokazuju koliko bi mogao biti neerotičan velik dio samurajskog ratovanja. Mnoge bitke izvedene su napadima iznenađenja. To bi moglo uključivati noćne provale na zgrade, paljenje i neselektivno klanje svih koji su pobjegli: muškarci, žene i djeca. U većini opisanih bitaka ugrađen je element iznenađenja, samo da bi jednoj strani dao prednost. U takvim se slučajevima kraj smatrao opravdanjem sredstava. Minamoto Tametomo navodi:
“According to my experience, there is nothing so advantageous in striking down enemies as a night attack … If we set fire to three sides and secure the fourth, those fleeing the flames will be struck down by arrows, and for those who seek to avoid the arrows, there will be no escape from the flame.”
Povijesno gledano, nitko neće okupati trovanje neprijateljske vojske. Japanski koncept časti nije to djelo koje bi se smatralo nečasnim. Nepostojan je samo europski standard časti gdje bi se to smatralo kukavičkim činom. To je ionako puno ljudi učinilo.
Razočarajuće je kad se bavimo igrom koja bi trebala biti povijesno točna, čak i ne dobivajući središnje koncepte na kojima njena priča počiva na ispravnom. Duh Tsushima nikako nije povijesno točan, pa tu tvrdnju treba odmarati tamo gdje i pripada.
Kako je ovaj članak upola manji, ovdje je konačni rezultat: U redu igra koja je poprilično precijenjena.