Ozbiljna Sam 4 prikolica otkriva datume igre i nijednog od obećanih zvona i zvižduka

Dugo očekivani novi obrok Spogrešan Sam 4 nije sebi učinio uslugu. U može, jedan od programera obavijestio je zajednicu da će cenzura stigijske harpije ostati, a ako su htjeli pogledati "gazoongas", za to su postojale i druge igre.

Zajednica je odmah podijeljena na pro i anticenzuru, a druga je frakcija komentirala da igra izgleda bolno datirana. Ostavljajući samo malu manjinu koja se raduje igri.

Nakon nekoliko dana pušenja, a razvijač chimed in on the issue over on the game’s Discord, clarifying that the harpy was not being censored, and the model showing the censorship was a two-year-old model for demonstration purposes. Why the company was using a two-year-old asset in a current trailer was not explained, but the likely explanation is the censorship was ordered reverted following the backlash.

Of course, the Stadia exclusivity announcement didn’t help the game’s reputation either. After the announcement, many were confused as to whether the game was releasing exclusively on Stadia like Orci moraju umrijeti 3ili ako će imati dvostruko izdanje na Steamu. Za zapisnik, ekskluzivnost je samo za streaming platformu, a igra će se pokrenuti istovremeno na Stadia i Steamu.

This trend of poor decisions continues with the most recent gameplay trailer revealing a graphically dated game. Where enemy models have significantly improved compared to the prior entry in the series, the environments remain bland and dated. This could be forgiven had the trailer showed off the massive environment that you will need vehicles to traverse as you fight through upwards of tens of thousands of enemies on screen at once, but it doesn’t.

Bilo koji veteran Ozbiljni Sam player knows you don’t play Ozbiljni Sam for cutting edge graphics. You play it for the intense, exhaustive combat against massive hordes of enemies. The game being graphically dated isn’t so much a problem as is the continued failure to show off anything other than the improved enemy models. A handful of enemies and barely any action in the combat sequences does not instill confidence that this game can deliver on its promises.

On a positive note, the trailer succeeds in dispelling the concerns over how lore was going to be treated. Expanding the hero of the resistance’s back story to that of a captain of his own ship fits with the established lore of him fighting on numerous colony world before falling back to Earth. Finally, seeing the new vessels that have only been hinted at in the artwork is cool. Their organic design leaves me craving more and looking forward to fighting them, but their function remains a mystery.

Hopefully, the continued failure to show off the expansive environments and legions of enemies is a poor marketing decision rather than an indication of developmental troubles. We’ll find out in August whether that is the case or not.