EA Sports UFC 4 remontirao je sustav podnošenja za ogledalo WWE 2K


Činilo se kao EA Sports UFC 3 upravo su izašli, a oni već imaju četvrtu igru Xbox Jedan i PS4, Nova igra dobila je pregledni prikolica koja se pokrenula za gotovo četiri i pol minute, pokrivajući trenutke visokog udara, kretanje stvarnog igrača za skidanje i uklanjanje, te cjelokupni sustav prizemljanja i kilograma i prijave.

I don’t know why Electronic Arts has a fetish for ruination, but every time they do something right they decide to take three steps forward and two steps back for each new iteration in every new game they make.

Prikolica počinje s novim "High Impact Moments", koji u osnovi čine zaslon mutnim i crvenim.

Zajednica nije dobro primila trenutke visokog učinka zbog činjenice da zastira akciju.

Pregledali su i upečatljive kombinacije i tehnike. Umjesto da za teže udare koristite modifikatore branika ili okidače, sada dodirnite tipku za lice za ubode i lagane udare ili držite gumb za izvođenje jačih udaraca, čineći to više sličnim WWE 2K igre, što nije dobra stvar.

One thing they did actually improve upon is the takedowns. I never really liked the system, which was basically either/or – either it worked or it didn’t. Now the takedowns are more dynamic, and there’s even locomotion behind takedown attempts instead of them either being successful or failing due to the player tapping the takedown-defense button to evade the maneuver.

I’ll admit that he new RPM takedowns look really good, and the ability to perform float-over transfers either offensively or defensively once on the ground looks gorgeous.

The new clinch system, however, could be a plus or minus. I never really cared for the previous clinch system because it felt clunky and mechanical, but if they can make it as smooth and fun as the clinch from THQ’s UFC nesporno series or AKI Corp’s Virtualno Pro hrvanje series, then I’m all game.

EA Sports UFC 4 - Lokomocija Grappling

They’ve also overhauled the ground submissions… AGAIN!

I don’t know why they find something that works and then overhaul each new entry so you have to re-learn the controls all over again.

This time around they’ve “simplified” the ground controls for both offense and defense, allowing you to utilize three mechanical options from both positions: Getup, Submit, or Ground & Pound.

The new submission system is also now almost identical to Yukes’ WWE 2K games. It’s embarrassing.

For those of you who don’t know what the submission system looks like in the WWE 2K igre, možete pogledati video demonstraciju ispod ljubaznosti TCIH619 - TheChampIsHere619.

The only decent thing about the revamped submissions is that they added new counter-submissions during clinches, standing grappling, and takedown attempts. However, they didn’t have to mimic WWE 2K implementirati dodatne pozicije za podnošenje.

Anyway, this game was announced on July 11th and it’s due out on August 14th. So that speaks to how little faith EA has in this latest outing. It feels more like a glorified expansion pack than a full-fledged game. I mean, announcing a game a month before release? That’s something I would expect from an indie company.

Ponovno, očekivanja trebaju biti niska jer je EA u tijeku Glavna lista izdajnika Amerike.