Shinji Mikami dotiče trenutnu pandemiju koja utječe na njegov rad i GhostWire: Tokio

U slučaju da niste upoznati sa Shinjijem Mikamijem i njegovim radom, on je tip koji je pomagao u igrama poput Resident Evil, Dino kriza, Devil May Cry, Pobijediti, Božja ruka, i Zlo unutar 2. Sada je zaposlen u Tango Gameworks - tvrtki pod Bethesdom, koja radi u Glavna lista izdajnika Amerike - i radi na nadolazećoj igri GhostWire: Tokio. Međutim, u nedavnom intervjuu, Mikami se dotiče trenutne pandemije i kako ona utječe na njegov rad, kao i na pretprodukciju na GhostWire: Tokio.

Zahvaljujući web stranici gamingbolt.com, we learn that Mikami feels that it will be impossible “not to separate the struggles of this outbreak” from current and future projects. In other words, we’ll more than likely see stuff related to the coronavirus in new games by Mikami:

"U Resident Evil-u sam izabrao virus kao razlog zbog kojeg se ljudi pretvaraju u zombije. Sjećam se da sam bio uzbuđen novom idejom da će virus - pravi neprijatelj kojeg ljudi ne mogu vidjeti - izazvati ogroman strah kod ljudi. Mislim da će biti teško da moje igre ne budu pod utjecajem borba koje trenutno doživljavamo. "

It’s unclear if we’ll see coronavirus related themes in the next entry of Zlo unutar ili nekog drugog IP-a, ali trenutno su Mikami i Tango Gameworks fokusirani GhostWire: Tokio.

Nažalost, vani nije puno informacija GhostWire: Tokio and the same concept applies to details coming from Bethesda and Tango Gameworks. However, the forthcoming game that was revealed during E3 2019 isn’t dead in that the dev team is still hard at work on GhostWire: Tokio.

On the topic of said game, Mikami had this to say about the upcoming title’s pre-production phase:

“The initial team started with about five people and we worked on it for six months. We then expanded to 10 people and we worked on it for a few years before we went into full production. This is probably the longest I’ve taken on any game I’ve made in the past.”

So what does this all mean? It means that we’ll likely see Mikami implementing some form of reference to the current pandemic in a future game. Additionally, development on GhostWire: Tokio postigla je novu prekretnicu u tome što je ovo najduže vrijeme koje je Mikami proveo radeći na jednom naslovu.