DiRT Rally 2.0 predstavit će revolucionarnu aerodinamiku, poboljšanu guma i površinsku fiziku

Dirt Rally 2

Codemasters je objavio novi dnevnik za programere DiRT Rally 2.0, priča o novim automobilima, novoj fizici, novim pjesmama i novoj grafici. Igra izgleda fantastično na temelju onoga što oni prikazuju iz snimke sadržane u dnevniku razvojnih programera.

They discuss how they completely overhauled the road surface and the way the tires on the vehicles interact with said surface so that there’s improved slip on the turns, improved rotation, and better aerodynamics in the way the cars deal with different road surfaces, how the vehicles jump, and how much input the vehicles react to based on your control scheme.

Igra izgleda fantastično na temelju vrlo malih količina igranja snimljenih materijala. Možete ga provjeriti u sljedećem dnevniku za razvojne programere.

The developer diary is pretty short, but it gives you a look at how they’ve improved both the exteriors and interiors of the vehicles, including making the driver and copilot more reactive to bumps, shunts, spins, and turns. A few of the scenes almost looked good enough to pass for real life.

Komentari skoče ravno u kritičku povratnu informaciju. Udaraju kući tako da žele dobru povratnu informaciju za svoje namjenske upravljačke kotače i da Codemasters treba odbaciti generator slučajnog stupnja od DiRT 4 i umjesto toga usredotočiti se na namjenske tečajeve.

Interestingly enough there’s a lot of VR fanboys in the comment section. I really had no idea that so many people love VR so much. Most gamers have given up on it, but the DiRT Roadies svi govore da žele VR opciju za Oculus Rift i HTC Vive.

If Codemasters decided to add support for such a feature it would likely come via a post-launch patch since they’re gearing up to release DiRT Rally 2.0 26th, 2019.