GTFO debitantski prikolica otkriva atmosferski intenzivnu suradnju

GTFO

10 Chambers Collective je mali tim za 10 osobu (bilo je osam godina kada su debitirale igru ​​na The Game Awards 2017), radeći na četveročlanoj, kooperativnoj, pripovijetkoj igri preživljavanja koja izgleda kao mješavina Stvar i Stranci.

Naziv igre se na odgovarajući način zove GTFO.

The Swedish studio is being headed up by Ulf Andersson, an alum from Overkill Studios’ payday 2.

But this isn’t just a mindless shooter. Adam Gascoine, the writer for GTFO, explained in the press release…

“The narrative of GTFO encourages exploration and discovery. The more you play a character, the more you learn about them – like how they ended up as scavengers trying to survive in this grisly and disturbing underworld called The Complex,”

Prikolica je dvije minute i kinematike i igranja u igri. Možete vidjeti kako izgleda u nastavku.

Prikolica je sasvim dobro povezana.

The setup is that this team is making their way into the complex. First and foremost I have to say that the lighting here is perfect… absolutely perfect.

Svjetlo niske svjetlosti koja se koristi za stvaranje ove tajanstvene vibre o kompleksu, izvršava se tehničkim vještinama. Ispunjavanje pozadina s dithered učincima magle zaista dodaje atmosferi kao dobro, to daje da je 1980s stilu horor vibru koja je bila prisutna u toliko niske proračunske flicks natrag u dan.

Prva stvar koja je došla na pamet bila je "ovako je Stranci igra bi trebala biti upaljena ".

Postoji mnogo sekvenci u kojima se dobiva meko ispadanje iz svjetla koja vodi niz hodnike i skladišne ​​prostorije, čineći svaki kutak, svaki tunel, svaki prolaz sve više i više zastrašujući jer se ispunjavaju horde ili vas ostavljaju pitajući što će izaći iz ugla.

GTFO - čudovište šatora

In fact, that’s literally what happens in one of the scenes at the end where the player runs down an arched-girded tunnel only to turn around and come face to face with what looks like an Eldritch tentacle. Many gamers and sci-fi fans will quickly recognize that it looks like a facehugger from the Stranac franšize.

According to Ulf Andersson, founder of 10 Chambers Collective, the atmosphere and setting play into the game’s unpredictable nature and horror-themed outcomes. It’s not all about putting on a show, it’s also about engaging players with thematic elements and bare-knuckle, co-op actionm with Ulf explaining…

“The unpredictability and replayability of GTFO is unrivaled in the co-op FPS genre – you and your teammates will never know your way or where the monsters are. You have to use all the tools at your disposal and really be on your toes to get whatever edge you can get”

I haven’t been too inclined to hop into co-op or any multiplayer-only games recently. I only play casually on the Switch these days, but I have to give credit where credit is due… to be a small team working on this game, the debut trailer looks super impressive.

Možete saznati više o GTFO, što je potrebno za puštanje na Steam u 2018, posjetom Službena web stranica.