Super Lucky's Tale Pokreće Native 4K na 60fps na Xbox One X

Super Lucky Tale 4K

Odlomak Xbox Microsoft X promovira One X kao pravi 4K stroj. Mislim da to nije nešto za što osobno smatram da traži igrače konzola na tržištu, ali Microsoft je već uključen u marketing konzole kao uređaja koji opskrbljuje konkurenciju pikselima ultra visoke razlučivosti koji se generiraju na izvornom 3840 x 2160 s progresivnim okvirom. skeniranje.

Što znači sve ovo high-tech mumbo jumbo? To znači da za igre poput Super Lucky's priča they’re aiming for true native 4K resolution output at 60 fluid frames per second. According to a brief analysis from Digitalni Ljevaonica, Super Lucky's priča doista radi na istinskom izvornom 4K-u na 60fps.

Accompanying this news is an eight minute demonstration from this past year’s E3, which highlights some of the technical visual tricks developer Playful has pulled off with the Unity 3D-powered platformer. You can check out the video below.

Jedna velika stvar o kojoj razgovaraju prvih nekoliko minuta je to Super Lucky's priča izvorno je bio ekskluzivni Oculus Rift. Programeri su, međutim, potpuno izmijenili razine i preuredili dizajn za puno novih elemenata igranja za igrače.

U nekim segmentima vatrene kugle naišli su na neke manje padajuće okvire do 50fps. Iz nekog razloga vatrena kugla bi izazvala do 10fps kapi za igru.

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Digital Foundry questions is maybe it has to do with the developers not having a lot of time with the Xbox One X development kit, and the lack of optimization is what’s causing the slowdown.

It’s not uncommon for poorly optimized emitters to cause slowdown, even on the most high-end of machines. It could be some particle trails leaving behind large footprints in the memory, or the emitters exceeding the memory pools, or the glow effects on a loop eating up more processing power than what they’re allocated, etc., etc., etc.

When you’re dealing with a lot of on-screen variables with their own subset of behavior, there’s a number of things that can go wrong, which in turn can affect the overall frame-rate performance.

Razigrani još uvijek do studenog 7th za glačanje 10fps dips da Super Lucky's priča is encountering on the Xbox One X, but it’s nice to know that the rest of the game is running at a stable and native 4K at 60fps. I still think that targeting 4K is overkill, but hopefully later in the Xbox One X’s lifespan we’ll get some really gorgeous 1080p or 1440p games with extremely high-fidelity visual effects and graphical output.