Recenzija: Ugarak rasplamsava klasična priča-driven PC igre uloga

Žeravica je razvijen od strane N-Fusion Interactive i objavio je 505 Games. [Objava: Prije nego što uđem u recenziju, želim reći da je za to napisana besplatna Steam ključ. Žeravica je izometrični RPG vođen pričom koji vas zaista vraća u dobra stara vremena u kojima su igre poput originala Diablo i Baldurova vrata bili su na vrhu ljestvice za PC Igre uloga.

Priča

Žeravica uzima taj klasični koncept i način pripovijedanja i vratio ga za moderne RPG-ove. Priča je sjajna i dobro se uklapa u druge RPG klasike. Pisanje je duhovno u dijelovima, ima humor, može biti ozbiljno i najvažnije je dobro tempom. Likovi imaju dubinu, a cjelokupni svijet i povijest imaju dovoljno priznanja da bi napravili trilogiju prequel romana ako to žele. Nepotrebno je reći da je svijet koji je razvojni tim sastavio vrlo dobro promišljen i iznimno detaljan.

Tu je i puno čitanja u ovoj igri. Kao, Elder Scrolls- razina čitanja s knjigama o gotovo svemu što se nalazi na svijetu, postoje čak i knjige o najboljim mjestima za piće diljem regije i omiljene modne izbore za različite rase. Nisu sve knjige o povijesti i znanju, neke knjige su fikcija i prilično ugodne za čitanje, jedan od mojih favorita bio je The Plaything knjiga serije; kraj za prvu knjigu bio je fantastičan!

Čitanje, međutim, nije potpuno beskorisno ili samo tu za zabavu, jer je moj lik doista dobio nekoliko obavještajnih bodova od čitanja knjiga, što je sjajan način da povećate svoje statistike izvan borbe.

I want to avoid major spoilers in this review so I’ll try to skip over a few key details, but I will recap the story so you can get an idea about what is going on. You play as a Lightbringer, a type of magical Druid that was once part of a very powerful society of magic users that have a special connection to the Embers.

Ako ste upoznati s Final Fantasy serija i njihovi Espers, usporedit ću ih s njima. To su čarobna bića koja su padala s neba i izgledaju slično kao žarka boja plamena, ali također sadrže veliku količinu snage.

Neki od moćnijih Života mogu govoriti i imati inteligentne razgovore, ali svi Živci su živi i osjetljivi. Tijekom godina Ljudi su uzimali Živuć i koriste ih kao izvor moći, ne uvijek čarobni i ratni, ali ponekad i za jednostavne stvari poput svjetiljki ili nošenja kao nakita, a kao rezultat toga, životna sila polako se isušuje i umiru.

Kada Ember umre, njegova životna sila postaje zagađena, i sve na tom području postaje korumpiran i pametno. Tisuće godina kasnije, a svijet je sada na rubu uništenja, budući da su gotovo svi Grmovi iskorišteni, a kad posljednji Ember umre, cijeli će svijet biti pokriven krhkim mrtvim ljudima. Vaš posao kao Lightbringer je spasiti Živo, i zauzvrat, spasiti svijet.

Osnovna igrivost

Prva stvar koju sam primijetio pri pokretanju igre bila je da nije bilo stvoriti izbornik likova, samo odaberete ime. Također, u sustavu nema sustava klase Žeravica. You can use whatever you want as long as you have the appropriate stats to equip the item, and although your team members have preset “classes”, they serve more as base archetypes to get you started, but if you wish to re-roll their stats and invest points into another area, you can do so to build the team the way you want them to be.

To vrijedi i za vještine, budući da su pričvršćene na stavke, ali vaši likovi mogu imati samo tri aktivne vještine za odabir odjednom. Kad zadivljuju nove vještine na stavke, nazivaju se Runes. Dok napredujete kroz igru, možete pronaći razne vrste Runesa kako biste ih prilagodili opremi kako biste prilagodili svoje stavke prema vašim željama.

Kada je riječ o izradi, možete stvoriti oružje i oklop, kuhati hranu kako biste vratili svoj život i napravili različite napitke da biste sami izliječili ili vam pružili privremene statove.

You can drink potions at any time, but they are quite expensive and can be challenging to make if you don’t have all the items you need. Food on the other hand can be found in abundance with all the wildlife around, but you can only eat it after it has been cooked and when you are outside of combat. You can also sleep to restore your life, and if you can manage to go a long time between sleeping and healing you will be granted an EXP boost for it.

Obrada je dovoljno kompleksna da bi bila nagrađivana, ali i jednostavna za brzo učenje, tako da je zabavna, umjesto da postane posao, no mislim da je riječ o više strane koncepta da se igra napuni s nešto za napraviti, a ne stvarno nešto što ćete morati često koristiti.

Majority of the random items you come across — such as bundles of wood or a clove of garlic — can be used for crafting in some way, but there are other items that are purely there to be sold as junk for money.

Combat i Party sustav

I’ll try to avoid major spoilers, but I will say that I wasn’t very fond of the character Coren that joins your team early on. His personality was a bit annoying and from the moment he joined the team I wanted to replace him. You meet a few people that will join your team, but you can only have three active members at a time, any more than that and you will have to choose who to replace and who will still fight. Whoever you get rid of will normally return back to their home town for you to find later.

Almost all of the important dialogue in this game is voice acted, but there are a few lines that you simply have to read for yourself. You can also talk to your team members to learn a bit more about their story, but sometimes they are a bit tight-lipped and don’t feel like sharing at the moment (which is majority of the time).

The Combat system was a bit confusing and clunky at first and I didn’t really understand why the developers chose this system, but after I learned how to play, it all works rather well. The battles play out in real time, but you can also pause the game so that you can think things through and plan all your actions out.

Jednostavnim riječima, Žeravica koristi sustav za povlačenje i ispuštanje strelica za izdavanje naredbi. Ako želite upotrijebiti određenu vještinu, kliknete tu vještinu koja se nalazi na vrhu trake statusa znakova i povucite je i ispustite gdje želite vještinu upotrebljavati, ako želite da se netko pokrene na određeno područje, kliknite ikonu na noge i povucite i pustite na mjesto na kojem želite da idu. Ovo dobro funkcionira, ali ponekad zaboravim kliknuti znakove. Prema zadanim postavkama, sve radnje koje odaberete samo će premjestiti Lightbringer, tako da morate ručno kliknuti druge znakove da biste ih premjestili ili izdali naredbe.

Otkrio sam da to vrijedi i za stavke, pa prema zadanim postavkama ako jedete neku hranu, po defaultu će prijeći izravno na Lightbringer. Kao rezultat toga, zbog toga sam izgubio mnogo jela za večeru jer sam zaboravio odabrati lik s niskim zdravljem. Za većinu igara zadana opcija pomiče cijeli tim, a ne samo jedan znak ili će vas pitati tko bi trebao pojesti stavku kada klikne na njega. Ovo može biti pomalo frustrirajuće u borbi kada član stranke umre.

Govoreći o borbi, ako dva ili više članova tima istovremeno koriste svoje vještine na istom neprijatelju, također ćete moći riješiti kombiniranu štetu na bonus. Na taj način, kombinirani sustav me podsjeća na malo Chrono Trigger’jer u osnovi možete stvoriti pokrete slične napadu X-štrajka.

Volim timski rad i elemente strategije i kako dobar plan može lako pretvoriti plimnu boju, čak i ako ste nadmašeni i nadvladani. Igrao sam se puno Put eksplozije, but it was more of a Hack And Slash game and there wasn’t much you could do in terms of Strategy, especially if you were in the heat of the battle and needed to adjust your tactics on the fly. Most of the time it turned into me and my friend dying our way to victory and chipping away at the enemies health until we won; but that isn’t the case with Žeravica.

Ako se nađete na gubljenom kraju bitke, mali povlačenje za grupu vašeg tima i korištenje malo podijeliti i osvojiti može dugo put pretvoriti u plimu bitke.

Svjetska karta i igračevi izbori

Žeravica takes place in a somewhat non-linear, persistent world, so actions will slightly affect things on a small scale. For example, the game remembers slain enemies and items, so their bodies will stay on the ground when you travel back to that location again. So if you wipe out a group of bandits, they won’t respawn within 30 or 40 seconds for you to fight again. However, the world also constantly spawns new enemies into the map that slowly wonder around a small radius and travel the area. So even if you kill a group of wolves, a new pack could slowly wonder in to take their place, then walk and meet up with a second group to form a bigger pack.

This rule also applies to NPCs a little for the town’s people, if the sun goes down and the time of day changes to night, certain NPCs will travel and go home and go to sleep. This makes the towns feel lively as people travel about, run their shops, and go about their day. The system isn’t extremely complex, but it is just enough to make the world feel more alive instead of everything being stagnant.

Karta svijeta je prilično velika s nekoliko milja za istraživanje i dovoljno zadataka za vas. Postoje samo tri glavna grada ili tako, s malim selima raspršenim oko međusobno. Jedna stvar koju volim ipak je da oni nagrađuju vašu znatiželju istražiti skrivajući malo nuggets oko vas pronaći.

This means that a dead-end is rarely just simply a dead-end, there is normally something there for you to explore and obtain to not waste your time. The story is more or less preset, but it doesn’t force you to complete the events they give you. If you want to take a break and go explore, you can do so at any time, although certain areas are more dangerous than others, so it could lead to your downfall.

Još jedna stvar koju volim je da Lightbringer koju igraš ima priču i povijest, ali je i prilično prazan škriljevac za oblikovanje onako kako želite. Želite li svima ubiti na svom putu? To možete učiniti. Želite li pokušati razgovarati? To možete i učiniti! Na temelju vaših statistika, sustav potraga će se prilagoditi i dati vam različite mogućnosti, na primjer, ako imate dovoljno inteligencije da možete uvjeriti neprijatelja da hoda i izbjegne borbu, spretnost vam omogućuje da koristite malo taktike ruku (obično spremite malo zlata), a snaga vam omogućuje zastrašivanje ljudi.

I once met a man in game that openly admitted to knowing that Embers were alive, and that as long as he made profit he didn’t care if other beings were enslaved, just as long as he got rich along the way. I had the option to walk away and leave him be or kill him. The funny part about this story was that it happened in the dead of night, so this entire conversation happened while the man was lying in his bed. Needless to say, he didn’t live to see the sun rise.

This now brings us to the last and final point… consequences. I stole from a lot of people, I have killed a lot of people, and just because I’m a Lightbringer, no one seemed to care. This is where Žeravica i igre kao što su Baldurova vrata differ, because if I robbed people or killed people in cold blood, I would have the Flaming Fist on my tail as soon as the man screamed for help (darn you teleporting wizard police force!), but that’s not the case with Žeravica, Ovo cini Žeravica seem a bit weak in terms of storytelling, because as the hero you can pretty much get away with doing whatever you want without having any type of moral code of honor or consequences, and your team members could also care less about what you do or who you kill.

Tehnički detalji

Grafika je jednostavna i ništa što će vam oduzeti dah, ali dizajn svijeta je lijep gdje se broji i ima dovoljno detalja da vas uranja u priču. Također, jako volim glazbu i glazbu Žeravica, postoji nekoliko pjesama koje zvuče kao da se savršeno uklapaju u Baldur’s Gate’s world. The songs are also a bit dynamic and will change based on what you’re doing, so if you are just walking around exploring the woods, a subtle slow song will play, but if you enter combat it will be a more upbeat battle tune.

Igra je prilično dobro optimizirana i ja dobiti dosljedan 60 okvira u sekundi na mom laptopu. Ako sam izašla izvan grada i upravo sam putovala veliko otvoreno polje, brojač FPS-a pokazao je brzinu koja je dosegla 80 FPS, što znači da sam mogao pretvoriti grafiku do maksimuma i još uvijek se igrao udobno.

So for those of you that don’t have high-end gaming machines, you should be able to play Žeravica comfortably without any major hiccups in framerate or graphics tearing. As for the controls, they are very simple controls and everything is pretty much point-and-click. Almost everyone will be familiar with the basic setup and you will get the hang of it pretty fast.

The biggest challenge was getting used to the drag and drop command system because it wasn’t always easy issuing out quick commands to team members when I needed to make split-second decisions, but that is also what the pause system is for, but I believe that most people will get the hang of the combat system within the first 15 to 20 minutes of battling enemies.

There is also a menu to view quick keys, and anyone familiar with PC RPGs or MMORPGs will know the buttons by heart. I is for your inventory, M is for your map, C brings up your character status window, etc. You also have buttons to quick-save and quick-load. The only downside is that it appears that you can’t customize or change these buttons, but I found them to be just fine.

Ukupne misli

Žeravica isn’t perfect, but I actually haven’t come across any major game breaking glitches since I started playing. The story has a few cliché parts and at times doesn’t do anything mind blowing to advance the genre forward.

The crafting system is nice that it is in the game, but for the most part I don’t bother with it (other than making cheap health potions) because you kind of have to go out of your way to gather all the supplies needed, and since this is a single-player game without a player controlled economy, there really is no point in crafting items to get stronger or to make a profit because the store items or enemy drops are normally good enough to advance through the game.

However,  if you grew up playing classic isometric RPGs from the late 90’s, you will probably love the familiar storytelling and world elements that Žeravica ima za ponuditi. Stoga bih to preporučio navijačima koji žele igrati nostalgični povratak klasičnim igrama RPG-a, jer to je izvrstan posao prilagodbe onome što je ove igre učinilo tako zabavnim.

Za nisku cijenu oznake $ 9.99 USD, teško je pronaći RPG igru ​​koja je jednako čvrsta Žeravica and packed with so much content. So if you have nine bucks to spare and you are itching for a classic style RPG, I recommend you pick this one up because I’m pretty sure you’ll enjoy it quite a bit.

Za više informacija o Žeravica možete posjetiti njihovu Službena stranicaIli posjetite njihovu Parna Store stranica za daljnje detalje.

Konačna presuda:BuyIt2